This is my second serious car modelling project. The reference photos were harder to find, and the blueprints were quite approximate. With the first car, I’ve learned about how not to model, so this one’s all polys and good topology.
This is a side project that I started back in first year of university. It’s my first “real” 3D modelling work. I got reference photos and approximate blueprints for an E60 (‘05-‘10) and did the model from them.
I wrote my raytracer as a part of my CS488 Graphics course. It’s pretty straight-forward: single-threaded, non-AA non-accelerated raytracer. It renders polygons and spheres.